I wish Nightfall's Hero system worked like the Gambit system. That'd just be awesome. Cloudpiercer's right, though, Gambits are quite a bit more complex. They're almost like (to quote one article) "a very rudimentary programming language". I'd say scripting language is closer to the mark, but you get the idea. You can put together some very complex behaviour patterns with Gambits.
As basic as it is, though, I am pleased with the way the Hero system seems to be shaping up so far. I can't wait to try it out tomorrow night. And who knows, maybe ArenaNet will expand on it in the future. Add more modes, or an option to somehow create your own modes, or something.
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